Striker Light Tank (Stealth)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Brawler
- Intro
- 3133 Dark Age
- Rules
- Standard
- Move
- Armor
- 104 pts

MML 5 ×2SRM 6
Source: RG33
Compare this unitBattle Value
684by skill
Point Value
26
Recognition Notes
The Striker Light Tank (Stealth) is a 35-ton wheeled combat vehicle fought as a brawler, where the original Striker filled a missile-boat role. Its turret trades the LRM 10 for a pair of MML 5 launchers and keeps the SRM 6, all three mounted together in the turret. A Light engine replaces the original's ICE powerplant, and Vehicular Stealth armor replaces the Standard plate, without changing the cruising speed of 54 km/h or the top speed of 86. CASE and a Guardian ECM suite are fitted in the hull, neither present on the original. Valiant Systems builds it at Johnsondale.
Armor & Loadout
STRIKER LIGHT TANK (STEALTH)
Missile
Front: 24 front
Right: 20 front
Left: 20 front
Turret: 22 front
Rear: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×2 | 2 | 3 t ammo in B |
| MslSRM 6 | T | 1 | 1 t ammo in B |
| otherVehicular StealthIS | B | ||
| electronicsGuardian ECM SuiteIS | B |
CASE: Body
Systems & Manufacturers
(Stealth)
Striker Light Tank
PV26
TP: CVSZ: 1TMM: 0MV: 10"w
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
2 eras · 1 faction
Striker Light Tank variants (11)
Striker Light Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3006 Battle value 564 Point value 20(SRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3011 Battle value 583 Point value 20(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3022 Battle value 605 Point value 16(3053 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3053 Battle value 691 Point value 22(Narc) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, SNARC, TUR(1/1/1, IF1, SNARC) Introduced 3053 Battle value 621 Point value 19(Ammo) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3054 Battle value 701 Point value 22(3061 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3061 Battle value 775 Point value 27(Laser) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TUR(2/3/2, IF1) Introduced 3062 Battle value 860 Point value 28"Wet Striker" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMP, FC, SRCH, TUR(2/2/0*) Introduced 3070 Battle value 573 Point value 20(Sealed) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, FC, IF1, SEAL, SRCH, TUR(2/1/1, IF1) Introduced 3077 Battle value 590 Point value 19
(Stealth) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, SRCH, SRM2/1, STL, TUR(2/2/1, IF1, SRM2/1) Introduced 3133 Battle value 684 Point value 26