Striker Light Tank (SRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3011 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 484.6K C-bills
- Move
- Armor
- 104 pts
SRM 2 ×4LRM 10
Battle Value
583by skill
Point Value
20

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(SRM)
Striker Light Tank
PV20
TP: CVSZ: 1TMM: 0MV: 10"w
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
9 eras · 24 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,347 |
| G1 | 2 | 1,178 |
| G2 | 3 | 979 |
| G3 | 4 | 770 |
| G4 | 5 | 583 |
| G5 | 6 | 501 |
| G6 | 7 | 449 |
| G7 | 8 | 396 |
| G8 | 8 | 373 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Striker Light Tank (SRM) is a 35-ton wheeled combat vehicle built as a missile boat, cruising at 54 km/h with a top speed of 86. Its turret keeps the LRM 10 of the original Striker but breaks the single SRM 6 into four separate SRM 2 launchers, all still mounted in the turret. The crew rides behind standard armor, as on the base model. This example is a field refit rather than a factory-built machine, assembled at various sites rather than at Valiant Systems' Johnsondale plant.
Armor & loadout
STRIKER LIGHT TANK (SRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 1 t ammo in B |
| MslSRM 2 | T ×4 | 4 | 1 t ammo in B |
Systems & manufacturers
Striker Light Tank variants (11)
Striker Light Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3006 Battle value 564 Point value 20
(SRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3011 Battle value 583 Point value 20
(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3022 Battle value 605 Point value 16(3053 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3053 Battle value 691 Point value 22(Narc) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, SNARC, TUR(1/1/1, IF1, SNARC) Introduced 3053 Battle value 621 Point value 19(Ammo) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3054 Battle value 701 Point value 22(3061 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3061 Battle value 775 Point value 27(Laser) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TUR(2/3/2, IF1) Introduced 3062 Battle value 860 Point value 28"Wet Striker" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMP, FC, SRCH, TUR(2/2/0*) Introduced 3070 Battle value 573 Point value 20(Sealed) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, FC, IF1, SEAL, SRCH, TUR(2/1/1, IF1) Introduced 3077 Battle value 590 Point value 19(Stealth) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, SRCH, SRM2/1, STL, TUR(2/2/1, IF1, SRM2/1) Introduced 3133 Battle value 684 Point value 26