Striker Light Tank (Narc)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3053 Clan Invasion
- Rules
- Standard
- Cost
- 1.06M C-bills
- Move
- Armor
- 125 pts

SRM 2 ×2LRM 10Narc Beacon
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
621by skill
Point Value
19
Recognition Notes
The Striker Light Tank (Narc) is a 35-ton wheeled combat vehicle fielded as a missile boat, cruising at 54 km/h with a top speed of 86. Its turret keeps the LRM 10 from the base model but splits the single SRM 6 into a pair of SRM 2 launchers, and adds a Narc Beacon alongside them. The hull carries a Fusion engine in place of the base model's ICE plant, and the crew rides behind Ferro-Fibrous armor rather than Standard plate. Valiant Systems builds the type at Johnsondale.
Armor & Loadout
STRIKER LIGHT TANK (NARC)
MissileSupport
Front: 28 front
Right: 25 front
Left: 25 front
Turret: 26 front
Rear: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 1 t ammo in B |
| MslSRM 2 | T ×2 | 2 | 1 t ammo in B |
| SupNarc Beacon | T | 1 | |
| Narc Pods | B | 1 | 1 t |
Systems & Manufacturers
(Narc)
Striker Light Tank
PV19
TP: CVSZ: 1TMM: 0MV: 10"w
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
1
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11
Availability by era
7 eras · 8 factions
Striker Light Tank variants (11)
Striker Light Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3006 Battle value 564 Point value 20(SRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3011 Battle value 583 Point value 20(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3022 Battle value 605 Point value 16(3053 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3053 Battle value 691 Point value 22
(Narc) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, SNARC, TUR(1/1/1, IF1, SNARC) Introduced 3053 Battle value 621 Point value 19
(Ammo) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3054 Battle value 701 Point value 22(3061 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3061 Battle value 775 Point value 27(Laser) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TUR(2/3/2, IF1) Introduced 3062 Battle value 860 Point value 28"Wet Striker" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMP, FC, SRCH, TUR(2/2/0*) Introduced 3070 Battle value 573 Point value 20(Sealed) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, FC, IF1, SEAL, SRCH, TUR(2/1/1, IF1) Introduced 3077 Battle value 590 Point value 19(Stealth) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, SRCH, SRM2/1, STL, TUR(2/2/1, IF1, SRM2/1) Introduced 3133 Battle value 684 Point value 26