SRM Carrier (Primitive)
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Ambusher
- Intro
- 2440 Age of War
- Rules
- Standard
- Cost
- 1.47M C-bills
- Move
- Armor
- 78 pts
SRM 4 ×9
Battle Value
569by skill
Point Value
22
(Primitive)
SRM Carrier
PV22
TP: SVSZ: 2TMM: 0MV: 6"t
ROLE: Ambusher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
Heat not tracked

Special , , EE,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
No recorded availability.
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,314 |
| G1 | 2 | 1,149 |
| G2 | 3 | 956 |
| G3 | 4 | 751 |
| G4 | 5 | 569 |
| G5 | 6 | 489 |
| G6 | 7 | 438 |
| G7 | 8 | 387 |
| G8 | 8 | 364 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The SRM Carrier (Primitive) is a 55-ton tracked support vehicle built as an ambusher, cruising at 32 km/h with a top speed near 54. Nine SRM 4 launchers face front, giving the hull a single massed close-in salvo. The crew works behind BAR 6 armor inside a low, hard-to-target silhouette, and the design is built for easy servicing, though it was listed as obsolete by 2580. Joint Equipment Systems builds it at Alshain, among other sites.
Armor & loadout
SRM CARRIER (PRIMITIVE)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | F ×9 | 9 | 8 t ammo in B |
| otherAdvanced Fire Control | B |
Systems & manufacturers
SRM Carrier variants (6)
(Primitive) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, SRM5/5 Introduced 2440 Battle value 569 Point value 22
SRM Carrier Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM6/6 Introduced 2470 Battle value 816 Point value 26(3054 Upgrade) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SNARC, SRCH, SRM5/5 Introduced 3054 Battle value 794 Point value 27(C3) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, EE, MHQ1, SRCH, SRM5/5 Introduced 3065 Battle value 903 Point value 32(WoB) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, MHQ2, SRCH, TAG, TUR(6/6/-, TAG) Introduced 3069 Battle value 958 Point value 33C Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, EE, SRCH, SRM6/6, TUR(6/6/-, SRM6/6) Introduced 3106 Battle value 1,098 Point value 30