SRM Carrier (C3)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Ambusher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 2.58M C-bills
- Move
- Armor
- 80 pts
SRM 6 ×9C3 Slave Unit
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
903by skill
Point Value
32
Recognition Notes
The SRM Carrier (C3) is a 60-ton tracked combat vehicle built as an ambusher, cruising at 32 km/h with a top speed near 54. Where the base model mounts ten SRM 6 launchers in the front, this variant drops one of the ten to fit a C3 Slave Unit in the hull, leaving nine SRM 6 launchers massed in the front. A Guardian ECM suite sits in the hull as well, and the crew now rides behind ferro-fibrous armor in place of the base model's standard plate. Quikscell Company builds the type at Oliver.
Armor & Loadout
MissileSupport
Front: 21 front
Right: 21 front
Left: 21 front
Rear: 17 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F ×9 | 9 | 3 t ammo in B |
| Sup | B | 1 | |
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(C3)
SRM Carrier
PV32
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Ambusher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
Heat not tracked

Special , , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
6 eras · 5 factions
SRM Carrier variants (6)
SRM Carrier Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM6/6 Introduced 2470 Battle value 816 Point value 26(3054 Upgrade) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SNARC, SRCH, SRM5/5 Introduced 3054 Battle value 794 Point value 27
(C3) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, EE, MHQ1, SRCH, SRM5/5 Introduced 3065 Battle value 903 Point value 32
(WoB) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, MHQ2, SRCH, TAG, TUR(6/6/-, TAG) Introduced 3069 Battle value 958 Point value 33C Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, EE, SRCH, SRM6/6, TUR(6/6/-, SRM6/6) Introduced 3106 Battle value 1,098 Point value 30(Primitive) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, SRM5/5 Introduced — Battle value 569 Point value 22