SRM Carrier (3054 Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Ambusher
- Intro
- 3054 Clan Invasion
- Rules
- Standard
- Cost
- 2.11M C-bills
- Move
- Armor
- 53 pts
SRM 6 ×9Narc Beacon
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
794by skill
Point Value
27
Recognition Notes
The SRM Carrier (3054 Upgrade) is a 60-ton tracked combat vehicle fielded as an ambusher, cruising at 32 km/h with a top speed near 54. It trades one of the base model's ten SRM 6 launchers in the front for a Narc Beacon in the front, leaving nine SRM 6 launchers massed there alongside it. The hull carries ferro-fibrous armor in place of the standard plate on the earlier build. Quikscell Company builds it at Oliver.
Armor & Loadout
SRM CARRIER (3054 UPGRADE)
MissileSupport
Front: 14 front
Right: 14 front
Left: 14 front
Rear: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F ×9 | 9 | 3 t ammo in B |
| SupNarc Beacon | F | 1 | |
| Narc Pods | B | 1 | 1 t |
Systems & Manufacturers
(3054 Upgrade)
SRM Carrier
PV27
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Ambusher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
7 eras · 20 factions
SRM Carrier variants (6)
SRM Carrier Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM6/6 Introduced 2470 Battle value 816 Point value 26
(3054 Upgrade) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SNARC, SRCH, SRM5/5 Introduced 3054 Battle value 794 Point value 27
(C3) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, EE, MHQ1, SRCH, SRM5/5 Introduced 3065 Battle value 903 Point value 32(WoB) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, MHQ2, SRCH, TAG, TUR(6/6/-, TAG) Introduced 3069 Battle value 958 Point value 33C Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, EE, SRCH, SRM6/6, TUR(6/6/-, SRM6/6) Introduced 3106 Battle value 1,098 Point value 30(Primitive) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, SRM5/5 Introduced — Battle value 569 Point value 22