Sea Skimmer Hydrofoil (SRM6)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2867 Early Succession War
- Rules
- Introductory
- Cost
- 383.3K C-bills
- Move
- Armor
- 32 pts
Machine GunSRM 6
Battle Value
321by skill
Point Value
17
(SRM6)
Sea Skimmer Hydrofoil
PV17
TP: CVSZ: 1TMM: 0MV: 24"n
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
10 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 742 |
| G1 | 2 | 648 |
| G2 | 3 | 539 |
| G3 | 4 | 424 |
| G4 | 5 | 321 |
| G5 | 6 | 276 |
| G6 | 7 | 247 |
| G7 | 8 | 218 |
| G8 | 8 | 205 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sea Skimmer Hydrofoil (SRM6) is a 25-ton hydrofoil combat vehicle fielded as a scout, cruising at 130 km/h and topping out near 194, quick for its weight. Its turret carries an SRM 6, and a machine gun covers the stern. The hull carries standard armor. This configuration is a field refit built at various sites rather than a factory production line.
Armor & loadout
SEA SKIMMER HYDROFOIL (SRM6)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | T | 1 | 1 t ammo in B |
| Balrear | RE | 1 | 0.5 t ammo in B |
Systems & manufacturers
Sea Skimmer Hydrofoil variants (5)
(SRM2) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/-) Introduced 2867 Battle value 363 Point value 17
(SRM6) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 321 Point value 17
Sea Skimmer Hydrofoil Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 288 Point value 17"Sniper" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF0*, SRCH, TUR(0*/0*/0*, IF0*) Introduced 3071 Battle value 322 Point value 15(ELRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3081 Battle value 556 Point value 21