Sea Skimmer Hydrofoil (ELRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Missile Boat
- Intro
- 3081 Early Republic
- Rules
- Advanced
- Cost
- 955.6K C-bills
- Move
- Armor
- 59 pts
Extended LRM 10
Battle Value
556by skill
Point Value
21

Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unit(ELRM)
Sea Skimmer Hydrofoil
PV21
TP: CVSZ: 1TMM: 0MV: 20"n
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,284 |
| G1 | 2 | 1,123 |
| G2 | 3 | 934 |
| G3 | 4 | 734 |
| G4 | 5 | 556 |
| G5 | 6 | 478 |
| G6 | 7 | 428 |
| G7 | 8 | 378 |
| G8 | 8 | 356 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sea Skimmer Hydrofoil (ELRM) is a 25-ton hydrofoil combat vehicle built as a missile boat fighting at long range. It skims at a cruising speed of 108 km/h and can push to 162, fast for its weight. A single Extended LRM 10 sits in its turret, the only weapon carried, and its hull is faced in Heavy Ferro-Fibrous armor. A fixed searchlight is mounted on the craft. Skye Pleasure Craft builds it at Skye.
Armor & loadout
SEA SKIMMER HYDROFOIL (ELRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
Systems & manufacturers
Sea Skimmer Hydrofoil variants (5)
(SRM2) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/-) Introduced 2867 Battle value 363 Point value 17(SRM6) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 321 Point value 17Sea Skimmer Hydrofoil Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 288 Point value 17"Sniper" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF0*, SRCH, TUR(0*/0*/0*, IF0*) Introduced 3071 Battle value 322 Point value 15
(ELRM) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3081 Battle value 556 Point value 21