Sea Skimmer Hydrofoil
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2867 Early Succession War
- Rules
- Introductory
- Cost
- 370K C-bills
- Move
- Armor
- 32 pts
Machine Gun ×3SRM 4
Battle Value
288by skill
Point Value
17
Sea Skimmer Hydrofoil
PV17
TP: CVSZ: 1TMM: 0MV: 24"n
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
10 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 665 |
| G1 | 2 | 582 |
| G2 | 3 | 484 |
| G3 | 4 | 380 |
| G4 | 5 | 288 |
| G5 | 6 | 248 |
| G6 | 7 | 222 |
| G7 | 8 | 196 |
| G8 | 8 | 184 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sea Skimmer Hydrofoil is a 25-ton hydrofoil combat vehicle used in the scout role, cruising at 130 km/h and reaching a top speed of 194, quick for its size. A turret carries an SRM 4, while a machine gun covers the starboard side and another the port side, with a third machine gun mounted at the stern. The hull carries standard armor. Skye Pleasure Craft, Ltd. builds it at Skye.
Armor & loadout
SEA SKIMMER HYDROFOIL
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | R · L | 2 | 0.5 t ammo in B |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| Balrear | RE | 1 |
Systems & manufacturers
Sea Skimmer Hydrofoil variants (5)
(SRM2) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/-) Introduced 2867 Battle value 363 Point value 17(SRM6) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 321 Point value 17
Sea Skimmer Hydrofoil current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 288 Point value 17
"Sniper" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF0*, SRCH, TUR(0*/0*/0*, IF0*) Introduced 3071 Battle value 322 Point value 15(ELRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3081 Battle value 556 Point value 21