Sea Skimmer Hydrofoil (SRM2)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2867 Early Succession War
- Rules
- Introductory
- Cost
- 322.7K C-bills
- Move
- Armor
- 32 pts
SRM 2 ×4
Battle Value
363by skill
Point Value
17
(SRM2)
Sea Skimmer Hydrofoil
PV17
TP: CVSZ: 1TMM: 0MV: 24"n
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
10 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 839 |
| G1 | 2 | 733 |
| G2 | 3 | 610 |
| G3 | 4 | 479 |
| G4 | 5 | 363 |
| G5 | 6 | 312 |
| G6 | 7 | 280 |
| G7 | 8 | 247 |
| G8 | 8 | 232 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Sea Skimmer Hydrofoil (SRM2) is a 25-ton hydrofoil combat vehicle built for the scout role, skimming along at 130 km/h and capable of pushing to 194, notably fast for its weight. A pair of SRM 2 launchers sit in the turret, with a third SRM 2 on the starboard side and a fourth on the port side. The hull carries standard armor. It is a field refit, assembled at various sites rather than a single dedicated factory.
Armor & loadout
SEA SKIMMER HYDROFOIL (SRM2)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | R · L | 2 | 1 t ammo in B |
| MslSRM 2 | T ×2 | 2 |
Systems & manufacturers
Sea Skimmer Hydrofoil variants (5)
(SRM2) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/-) Introduced 2867 Battle value 363 Point value 17
(SRM6) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 321 Point value 17Sea Skimmer Hydrofoil Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2867 Battle value 288 Point value 17"Sniper" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF0*, SRCH, TUR(0*/0*/0*, IF0*) Introduced 3071 Battle value 322 Point value 15(ELRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3081 Battle value 556 Point value 21