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Sea Skimmer Hydrofoil (SRM2)

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Tech
Inner Sphere
Mass
25t
Role
Scout
Rules
Introductory
Cost
322.7K C-bills
Move
Armor
32 pts

SRM 2 ×4

SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9

Availability by era

10 eras · 6 factions

GunPilotAdj BV
G01839
G12733
G23610
G34479
G45363
G56312
G67280
G78247
G88232

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Sea Skimmer Hydrofoil (SRM2) is a 25-ton hydrofoil combat vehicle built for the scout role, skimming along at 130 km/h and capable of pushing to 194, notably fast for its weight. A pair of SRM 2 launchers sit in the turret, with a third SRM 2 on the starboard side and a fourth on the port side. The hull carries standard armor. It is a field refit, assembled at various sites rather than a single dedicated factory.

Armor & loadout

SEA SKIMMER HYDROFOIL (SRM2)
Missile
Weapon / EquipmentLocQtyAmmo
MslSRM 2R · L21 t ammo in B
MslSRM 2T ×22