Puma (Adder) I
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3125 Late Republic
- Rules
- Standard
- Cost
- 7.74M C-bills
- Move
- Armor
- 115 pts
ER Medium Laser ×4Improved Heavy Medium Laser ×2FlamerSRM 6 ×2
Source: RG03
Compare this unitBattle Value
1,575by skill
Point Value
36
Recognition Notes
The Puma (Adder) I is a 35-ton striker fighting in close, cruising at 65 km/h and topping out near 97. Where the Prime configuration mounts an ER PPC in each arm, this configuration carries an Improved Heavy Medium Laser and an ER Medium Laser in the left arm, and the same pairing again in the right arm. An SRM 6 sits in each torso alongside the Flamer in the center torso. The heat-sink count rises from 11 to 15 double sinks to handle the added short-range weapons. It shares the low, hard-to-target silhouette of the base configuration, and is built by Assault Tech Industries among other manufacturers.
Armor & Loadout
PUMA (ADDER) I
EnergyMissile
Head: 9 front
Center Torso: 16 front, 6 rear
Right Torso: 12 front, 4 rear
Left Torso: 12 front, 4 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 14 front
Left Leg: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA ×2 · LA ×2 | 4 |
Systems & Manufacturers
I
Puma (Adder)
PV36
TP: BMSZ: 1TMM: 0MV: 12"
ROLE: Striker
Damage
S (+0)
5
M (+2)
5
L (+4)
0
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Puma (Adder) variants (14)
B Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, FLK0*/0*/0* Introduced 3010 Battle value 1,422 Point value 28D Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3010 Battle value 1,255 Point value 28Prime Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, OVL Introduced 3010 Battle value 2,083 Point value 30A Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI Introduced 3012 Battle value 1,437 Point value 35C Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI, SNARC Introduced 3012 Battle value 1,372 Point value 31S Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI, PRB, RCN Introduced 3050 Battle value 1,427 Point value 38TC Role Striker Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, OMNI, PRB, RCN Introduced 3052 Battle value 1,247 Point value 30H Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI Introduced 3059 Battle value 1,453 Point value 28E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3060 Battle value 1,272 Point value 31J Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OMNI Introduced 3070 Battle value 1,222 Point value 28
I current variant Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM1/1 Introduced 3125 Battle value 1,575 Point value 36
K Role Sniper Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, OMNI Introduced 3125 Battle value 1,281 Point value 25T Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3142 Battle value 2,182 Point value 24L Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3147 Battle value 1,738 Point value 33