Ontos Heavy Tank (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Missile Boat
- Intro
- 2876 Early Succession War
- Rules
- Introductory
- Cost
- 3.07M C-bills
- Move
- Armor
- 136 pts

LRM 10 ×2LRM 20 ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
1,164by skill
Point Value
33
Recognition Notes
The Ontos Heavy Tank (LRM) is a 95-ton tracked combat vehicle refitted as a missile boat, cruising at 32 km/h with a top speed near 54. The turret that once carried a pair of LRM 5 launchers and eight medium lasers now holds two LRM 20 launchers and two LRM 10 launchers, stripping out the laser battery entirely in favor of a turret given over wholly to long-range missile fire. Armor remains standard plate over the same hull and engine as the original. This model is a field refit rather than a factory design, built up at various sites from existing Ontos hulls.
Armor & Loadout
ONTOS HEAVY TANK (LRM)
Missile
Front: 30 front
Right: 26 front
Left: 26 front
Turret: 30 front
Rear: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×2 | 2 | 5 t ammo in B |
| Msl | T ×2 | 2 | 1 t ammo in B |
Systems & Manufacturers
(LRM)
Ontos Heavy Tank
PV33
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
4
L (+4)
4
Heat not tracked

Special EE, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
8 eras · 16 factions
Ontos Heavy Tank variants (10)
Ontos Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(5/5/1, IF1) Introduced 2832 Battle value 938 Point value 31(Fusion) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH, TUR(6/7/2, LRM1/1/1, IF1) Introduced 2863 Battle value 1,287 Point value 41
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF3, LRM2/3/3, SRCH, TUR(LRM2/3/3, IF3) Introduced 2876 Battle value 1,164 Point value 33
(3053 Upgrade) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/7/2, IF1) Introduced 3053 Battle value 1,242 Point value 42(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/4/3) Introduced 3065 Battle value 1,269 Point value 32X All-Aspect Assault Tank Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF1, SEAL, SRCH, TUR(5/5/1, IF1) Introduced 3072 Battle value 1,031 Point value 31(MML) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(4/4/3, IF1) Introduced 3074 Battle value 1,268 Point value 34(Sealed) Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF1, SEAL, SRCH, TUR(6/5/2, IF1) Introduced 3078 Battle value 1,156 Point value 37HEAT Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SEAL, SRCH, TUR(3/4/2, IF1) Introduced 3084 Battle value 1,173 Point value 32(Chemical Laser) Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/7/1, IF1) Introduced 3148 Battle value 1,572 Point value 41