Ontos Heavy Tank (Chemical Laser)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 95t
- Role
- Juggernaut
- Intro
- 3148 Dark Age
- Rules
- Standard
- Move
- Armor
- 170 pts

Large Chemical Laser ×8LRM 5 ×2
Source: RG29
Compare this unitBattle Value
1,572by skill
Point Value
41
Recognition Notes
The Ontos Heavy Tank (Chemical Laser) is a 95-ton tracked combat vehicle fielded as a juggernaut, cruising at 32 km/h with a top speed near 54. Where the base model's turret carries eight medium lasers alongside the paired LRM 5 launchers, this variant swaps them for eight Large Chemical Lasers, keeping the two LRM 5 launchers in the turret. The engine changes from an ICE to an XL unit, the armor changes from Standard to Ferro-Fibrous plate, and CASE has been added in the hull. Grumman Amalgamated builds the type at Shiro III, among other sites.
Armor & Loadout
ONTOS HEAVY TANK (CHEMICAL LASER)
EnergyMissile
Front: 40 front
Right: 32 front
Left: 32 front
Turret: 36 front
Rear: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T ×8 | 8 | 8 t ammo in B |
| Msl | T ×2 | 2 | 1 t ammo in B |
CASE: Body
Systems & Manufacturers
(Chemical Laser)
Ontos Heavy Tank
PV41
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
7
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25
Availability by era
2 eras · 6 factions
Ontos Heavy Tank variants (10)
Ontos Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(5/5/1, IF1) Introduced 2832 Battle value 938 Point value 31(Fusion) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH, TUR(6/7/2, LRM1/1/1, IF1) Introduced 2863 Battle value 1,287 Point value 41(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF3, LRM2/3/3, SRCH, TUR(LRM2/3/3, IF3) Introduced 2876 Battle value 1,164 Point value 33(3053 Upgrade) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/7/2, IF1) Introduced 3053 Battle value 1,242 Point value 42(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/4/3) Introduced 3065 Battle value 1,269 Point value 32X All-Aspect Assault Tank Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF1, SEAL, SRCH, TUR(5/5/1, IF1) Introduced 3072 Battle value 1,031 Point value 31(MML) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(4/4/3, IF1) Introduced 3074 Battle value 1,268 Point value 34(Sealed) Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF1, SEAL, SRCH, TUR(6/5/2, IF1) Introduced 3078 Battle value 1,156 Point value 37HEAT Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF1, SEAL, SRCH, TUR(3/4/2, IF1) Introduced 3084 Battle value 1,173 Point value 32
(Chemical Laser) current variant Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/7/1, IF1) Introduced 3148 Battle value 1,572 Point value 41