Skip to content

Nightstar NSR-9J (Holt)

Loading Create variant…
Tech
Clan
Mass
95t
Role
Sniper
Rules
Experimental
Cost
24.54M C-bills
Move
Armor
293 pts

ER PPCER Small LaserLarge Pulse LaserGauss Rifle ×2

Technical Readout: TR:SW · Record Sheets: SO:HH

Compare this unit
SkillPVSkill 0 108Skill 1 96Skill 2 84Skill 3 72Skill 4 60Skill 5 54Skill 6 48Skill 7 42Skill 8 36

Availability by era

6 eras · 1 faction

GunPilotAdj BV
G017,930
G126,935
G235,767
G344,532
G453,433
G562,952
G672,643
G782,334
G882,197

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The NSR-9J (Holt) is a 95-ton assault that fights at long range, a field-refit rework of the 2767 original that carries over its twin Gauss rifles in the arms and its ER PPC in the right torso. In place of the paired medium pulse lasers it fields a Large Pulse Laser in the left torso, and the head-mounted Small Laser is swapped for an ER Small Laser. An Angel ECM suite fills the right torso, and Triple-Strength Myomer replaces the base model's standard myomer, letting the machine push its cruising speed to 54 km/h under combat heat. Cruising speed and top speed otherwise hold at 32 and 54 km/h, with a jump range of 90 metres, and the type remains a maintenance-intensive command 'Mech assembled piecemeal rather than at a fixed factory line.

Armor & loadout

Mech rightFrontMech left
NIGHTSTAR NSR-9J (HOLT)
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT1
EnrLT1
BalRA · LA232 rds · 4 t
electronicsAngel ECM SuiteISRT