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Nightstar NSR-10D

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Tech
Mixed
Mass
95t
Role
Sniper
Intro
3144 Dark Age
Rules
Standard
Cost
22.02M C-bills
Move
Armor
293 pts

ER Large Laser ×2ER PPCMedium X-Pulse LaserLight Gauss Rifle ×2

SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G015,865
G125,129
G234,266
G343,351
G452,539
G562,184
G671,955
G781,727
G881,625

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The NSR-10D is a 95-ton assault that fights at long range, cruising at 32 km/h and topping out near 54, a rebuild of the 2767 NSR-9J that trades weight-class-standard weapons for lighter, longer-reaching ones. Where the NSR-9J carried a Gauss Rifle and Medium Pulse Laser in each arm, the NSR-10D fields an ER Large Laser and Light Gauss Rifle in both the left and right arm, and the Small Laser in the head gives way to a Medium X-Pulse Laser. The ER PPC in the right torso carries over unchanged. Each arm now carries a coolant pod and Inner Sphere CASE II, and the heat-sink count rises from 14 to 16 Inner Sphere double sinks. It remains a command 'Mech and a maintenance-intensive design, built by General Motors at Kathil.

Armor & loadout

Mech rightFrontMech left
NIGHTSTAR NSR-10D
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT1
EnrRA · LA2
BalRA · LA264 rds · 4 t in RL, LL
otherCoolant PodRA · LA

CASE II: Right Arm · Left Arm