Marauder IIC 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 85t
- Role
- Brawler
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 10.26M C-bills
- Move
- Armor
- 220 pts
ER PPC ×2ER Small Laser ×2ATM 12
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
2,445by skill
Point Value
49
Recognition Notes
The Marauder IIC 3 is an 85-ton brawler, a 3064 rebuild of the 2828 original that keeps the twin ER PPCs in the arms but drops the ER PPC that once sat in the left torso along with both medium pulse lasers. In their place the left torso carries an ATM 12, and the ER small laser count falls from four to two, both now clustered in the center torso. Heat sink count rises from 21 to 22 double heat sinks, while the endo steel structure, ferro-fibrous armor, and 43/65 km/h cruising and top speeds carry over from the original. It remains a command 'Mech with hyper-extending arm actuators, built by Albion MMA Complex at Albion (New Bergan).
Armor & Loadout
MARAUDER IIC 3
EnergyMissile
Head: 9 front
Center Torso: 30 front, 11 rear
Right Torso: 26 front, 8 rear
Left Torso: 26 front, 8 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 27 front
Left Leg: 27 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | LT | 1 | 15 rds · 3 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
3
Marauder IIC
PV49
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
7
M (+2)
6
L (+4)
4
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
6 eras · 5 factions
Marauder IIC variants (10)
Marauder IIC Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 2828 Battle value 2,680 Point value 519 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2831 Battle value 2,595 Point value 508 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3025 Battle value 2,554 Point value 532 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3063 Battle value 2,358 Point value 46
3 current variant Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 2,445 Point value 49
4 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK5/5/5 Introduced 3070 Battle value 3,447 Point value 485 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 3070 Battle value 2,386 Point value 466 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPS1 Introduced 3077 Battle value 2,646 Point value 477 Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK2/2/2 Introduced 3081 Battle value 2,843 Point value 5610 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, JMPS1 Introduced 3140 Battle value 2,877 Point value 52