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Marauder IIC 2

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Tech
Clan
Mass
85t
Rules
Standard
Cost
10.03M C-bills
Move
Armor
240 pts

Heavy Large Laser ×2Medium Pulse Laser ×2ER Large Laser

Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2

Compare this unit
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26

Availability by era

6 eras · 12 factions

GunPilotAdj BV
G015,447
G124,763
G233,961
G343,113
G452,358
G562,028
G671,816
G781,603
G881,509

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Marauder IIC 2 is an 85-ton assault that fights at medium range, cruising at 43 km/h and topping out near 65, with a 120-metre jump capability the 2828 original lacked. Where the base Marauder IIC mounts an ER PPC in each arm, this version carries a Heavy Large Laser in the Left Arm and another in the Right Arm, each paired with a Medium Pulse Laser as before. The Left Torso ER PPC and ER Small Laser and the Right Torso ER Small Laser are gone, and the twin Center Torso ER Small Lasers are replaced by a single ER Large Laser. Heat sinks rise from 21 to 24 double units, and the type still shows the command 'Mech's hyper-extending arm actuators. Albion MMA Complex builds it at Albion (New Bergan).

Armor & loadout

Mech rightFrontMech left
MARAUDER IIC 2
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT1
EnrRA · LA2
EnrRA · LA2