Kintaro KTO-19
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 2587 Star League
- Rules
- Standard
- Cost
- 4.98M C-bills
- Move
- Armor
- 179 pts
Medium Laser ×2SRM 6 ×2LRM 5Narc
Battle Value
1,160by skill
Point Value
36
View on Sarna
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitKTO-19
Kintaro
PV36
TP: BMSZ: 2TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
3
L (+4)
0*
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
9 eras · 36 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,680 |
| G1 | 2 | 2,343 |
| G2 | 3 | 1,949 |
| G3 | 4 | 1,531 |
| G4 | 5 | 1,160 |
| G5 | 6 | 998 |
| G6 | 7 | 893 |
| G7 | 8 | 789 |
| G8 | 8 | 742 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Kintaro KTO-19 is a 55-ton medium skirmisher that cruises at 54 km/h and tops out near 86. Its left arm carries an LRM 5 and an SRM 6 together, while the right arm mounts a pair of medium lasers, and a second SRM 6 sits in the right torso. A Narc sits in the center torso, and ferro-fibrous armor covers a rugged, field-serviceable frame. General Dynamics builds it, with production also carried out at other sites.
Armor & loadout
Mech rightFrontMech left
KINTARO KTO-19
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | CT | 1 | 2 t ammo in RT |
| MslSRM 6 | RT · LA | 2 | 30 rds · 2 t in LT |
| Enr | RA ×2 | 2 | |
| Msl | LA | 1 | 24 rds · 1 t in LT |
Systems & manufacturers
Kintaro variants (8)
KTO-19 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SNARC, SRM1/1 Introduced 2587 Battle value 1,160 Point value 36
KTO-19b Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SNARC, SRM2/2 Introduced 2731 Battle value 1,265 Point value 39KTO-18 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0*, SRM1/1 Introduced 2792 Battle value 1,187 Point value 36KTO-20 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRM2/2 Introduced 3035 Battle value 1,357 Point value 40KTO-19 (Omar) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRM1/1 Introduced 3040 Battle value — Point value 37KTO-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF0*, MHQ1, SRM2/2 Introduced 3051 Battle value 1,294 Point value 43KTO-K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3058 Battle value 1,571 Point value 42KTO-21 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, INARC, MHQ2, SRM2/2 Introduced 3059 Battle value 1,295 Point value 39