Skip to content

Jump Platoon (SRM)

Loading Create variant…
Tech
Inner Sphere
Mass
4t
Intro
2370 Age of War
Rules
Introductory
Cost
11.41M C-bills

Infantry Heavy SRM ×6Infantry Assault Rifle ×12

Technical Readout: TW · Record Sheets: TM

Compare this unit
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5

Availability by era

12 eras · 36 factions

GunPilotAdj BV
G01178
G12156
G23129
G34102
G4577
G5666
G6759
G7852
G8849

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MissileOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
MslInfantry Heavy SRMTR ×66
otherAnti Mek GearTR