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Jump Platoon (MG)

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Tech
Inner Sphere
Mass
4t
Intro
2083 Age of War
Rules
Introductory
Cost
8.51M C-bills

Machine Gun (Portable) ×6Infantry Assault Rifle ×15

Technical Readout: TW · Record Sheets: TM

Compare this unit
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3

Availability by era

11 eras · 36 factions

GunPilotAdj BV
G01187
G12164
G23136
G34107
G4581
G5670
G6762
G7855
G8852

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1515
BalMachine Gun (Portable)TR ×66
otherAnti Mek GearTR