Jump Platoon (LRM)
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3057 Clan Invasion
- Rules
- Introductory
- Cost
- 9.13M C-bills
Infantry LRM ×6Infantry Assault Rifle ×9
Battle Value
70by skill
Point Value
9
Technical Readout: TW · Record Sheets: TM
Compare this unit(LRM)
Jump Platoon
PV9
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
7 eras · 32 factions
Capellan ConfederationCircinus FederationComStarDraconis CombineFederated CommonwealthFederated SunsFree Rasalhague RepublicFree Worlds LeagueKell HoundsLyran AllianceLyran CommonwealthMagistracy of CanopusMercenaryOutworlds AlliancePiratesSolaris 7St. Ives CompactStar League (Second)Wolf's DragoonsWord of Blake
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 162 |
| G1 | 2 | 141 |
| G2 | 3 | 118 |
| G3 | 4 | 92 |
| G4 | 5 | 70 |
| G5 | 6 | 60 |
| G6 | 7 | 54 |
| G7 | 8 | 48 |
| G8 | 8 | 45 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
MissileOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×9 | 9 | |
| MslInfantry LRM | TR ×6 | 6 | |
| otherAnti Mek Gear | TR |
Systems & manufacturers
Jump Platoon variants (8)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2083 Battle value 70 Point value 8(MG) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2083 Battle value 81 Point value 7(Rifle Minelayer) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2083 Battle value — Point value —(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2083 Battle value 89 Point value 9(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2370 Battle value 77 Point value 9(Rifle, Energy) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2405 Battle value 84 Point value 8
(LRM) current variant Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 3057 Battle value 70 Point value 9
(Gauss) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3062 Battle value — Point value —