Jump Platoon (LRM)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3057 Clan Invasion
- Rules
- Introductory
- Cost
- 9.13M C-bills
Infantry LRM ×6Infantry Assault Rifle ×9
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
70by skill
Point Value
9
Armor & Loadout
MissileOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×9 | 9 | |
| MslInfantry LRM | TR ×6 | 6 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(LRM)
Jump Platoon
PV9
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
7 eras · 10 factions
Jump Platoon variants (8)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2025 Battle value 70 Point value 8(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2370 Battle value 77 Point value 9(Rifle, Energy) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2405 Battle value 84 Point value 8
(LRM) current variant Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 3057 Battle value 70 Point value 9
(Gauss) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3062 Battle value — Point value —(MG) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced — Battle value 81 Point value 7(Rifle Minelayer) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced — Battle value 89 Point value 9