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Jump Platoon (LRM)

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Tech
Inner Sphere
Mass
4t
Intro
3057 Clan Invasion
Rules
Introductory
Cost
9.13M C-bills

Infantry LRM ×6Infantry Assault Rifle ×9

Technical Readout: TW · Record Sheets: TM

Compare this unit
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5

Availability by era

7 eras · 32 factions

GunPilotAdj BV
G01162
G12141
G23118
G3492
G4570
G5660
G6754
G7848
G8845

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MissileOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×99
MslInfantry LRMTR ×66
otherAnti Mek GearTR