Jump Platoon (Rifle, Energy)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 2405 Age of War
- Rules
- Introductory
- Cost
- 19.39M C-bills
Laser Rifle ×21
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
84by skill
Point Value
8
Armor & Loadout
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle | TR ×21 | 21 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(Rifle, Energy)
Jump Platoon
PV8
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 16Skill 1 14Skill 2 12Skill 3 10Skill 4 8Skill 5 7Skill 6 6Skill 7 5Skill 8 4
Availability by era
11 eras · 14 factions
Jump Platoon variants (8)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2025 Battle value 70 Point value 8(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2370 Battle value 77 Point value 9
(Rifle, Energy) current variant Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 2405 Battle value 84 Point value 8
(LRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced 3057 Battle value 70 Point value 9(Gauss) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3062 Battle value — Point value —(MG) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced — Battle value 81 Point value 7(Rifle Minelayer) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AM, CAR4 Introduced — Battle value 89 Point value 9