Hunter Light Support Tank (LRM15)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 2956 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.06M C-bills
- Move
- Armor
- 96 pts

FlamerMachine Gun ×4LRM 15
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
599by skill
Point Value
17
Recognition Notes
The Hunter Light Support Tank (LRM15) is a 35-ton tracked combat vehicle built as a missile boat, cruising at 54 km/h with a top speed of 86. Where the original mounts an LRM 20 in the front, this variant swaps in the smaller LRM 15 in the same position, and adds four Machine Guns, two on the right side and two on the left side, that the original never carried. The Flamer stays mounted in the rear as on the original. Standard armor covers the hull, and the type is turned out as a Field Refit at various plants rather than by a dedicated manufacturer.
Armor & Loadout
HUNTER LIGHT SUPPORT TANK (LRM15)
EnergyBallisticMissile
Front: 32 front
Right: 24 front
Left: 24 front
Rear: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 2 t ammo in B |
| Bal | R ×2 · L ×2 | 4 | 1 t ammo in B |
| Enrrear | RE | 1 |
Systems & Manufacturers
(LRM15)
Hunter Light Support Tank
PV17
TP: CVSZ: 1TMM: 0MV: 10"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
1
L (+4)
1
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
9 eras · 10 factions
Hunter Light Support Tank variants (10)
Hunter Light Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, REAR0*/-/-, SRCH Introduced 2937 Battle value 648 Point value 20(LRM10) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2954 Battle value 645 Point value 21
(LRM15) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2956 Battle value 599 Point value 17
(Ammo) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH Introduced 2960 Battle value 675 Point value 20(3054 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, SRCH Introduced 3054 Battle value 641 Point value 16(ERLL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3059 Battle value 660 Point value 16(LPL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3061 Battle value 610 Point value 18"Assault Hunter" Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 3064 Battle value 670 Point value 16(Amphibious) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, FC, IF1, MDS2, SRCH, TOR0*/1/1, TUR(1/1/1, IF1) Introduced 3085 Battle value 639 Point value 16(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF1, REAR0*/-/-, SRCH Introduced 3146 Battle value 939 Point value 28