Hunter Light Support Tank (3054 Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3054 Clan Invasion
- Rules
- Standard
- Cost
- 1.53M C-bills
- Move
- Armor
- 71 pts

LRM 15 ×2
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
641by skill
Point Value
16
Recognition Notes
The Hunter Light Support Tank (3054 Upgrade) is a 35-ton tracked combat vehicle fielded as a missile boat. In place of the single LRM 20 mounted front on the original Hunter, this version carries a pair of LRM 15 launchers in the front, tied into an Artemis IV FCS also mounted front. The rear-facing Flamer of the original is gone, and the crew now rides behind ferro-fibrous armor rather than standard plate. The heavier fit slows the tank, with cruising speed down from 54 to 43 km/h and top speed falling from 86 to 65. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
HUNTER LIGHT SUPPORT TANK (3054 UPGRADE)
Missile
Front: 27 front
Right: 15 front
Left: 15 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 2 t ammo in B |
| electronicsArtemis IV FCSIS | F |
Systems & Manufacturers
(3054 Upgrade)
Hunter Light Support Tank
PV16
TP: CVSZ: 1TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8
Availability by era
7 eras · 13 factions
Hunter Light Support Tank variants (10)
Hunter Light Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, REAR0*/-/-, SRCH Introduced 2937 Battle value 648 Point value 20(LRM10) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2954 Battle value 645 Point value 21(LRM15) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2956 Battle value 599 Point value 17(Ammo) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH Introduced 2960 Battle value 675 Point value 20
(3054 Upgrade) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, SRCH Introduced 3054 Battle value 641 Point value 16
(ERLL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3059 Battle value 660 Point value 16(LPL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3061 Battle value 610 Point value 18"Assault Hunter" Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 3064 Battle value 670 Point value 16(Amphibious) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, FC, IF1, MDS2, SRCH, TOR0*/1/1, TUR(1/1/1, IF1) Introduced 3085 Battle value 639 Point value 16(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF1, REAR0*/-/-, SRCH Introduced 3146 Battle value 939 Point value 28