Hunter Light Support Tank (LPL)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Sniper
- Intro
- 3061 Clan Invasion
- Rules
- Standard
- Cost
- 1.47M C-bills
- Move
- Armor
- 71 pts

Large Pulse LaserLRM 15
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
610by skill
Point Value
18
Recognition Notes
The Hunter Light Support Tank (LPL) is a 35-ton tracked combat vehicle fielded as a sniper, in place of the original's missile boat role. Where the base model mounts an LRM 20 in front, this version carries a smaller LRM 15 in front alongside a Large Pulse Laser, both fed by an Artemis IV FCS in front, and drops the Flamer from the rear. Ferro-fibrous armor replaces the standard plate of the original, and cruising speed falls from 54 to 43 km/h with top speed down from 86 to 65. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
HUNTER LIGHT SUPPORT TANK (LPL)
EnergyMissile
Front: 27 front
Right: 15 front
Left: 15 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Msl | F | 1 | 3 t ammo in B |
| electronicsArtemis IV FCSIS | F |
Systems & Manufacturers
(LPL)
Hunter Light Support Tank
PV18
TP: CVSZ: 1TMM: 0MV: 8"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
3
L (+4)
2
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
7 eras · 6 factions
Hunter Light Support Tank variants (10)
Hunter Light Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, REAR0*/-/-, SRCH Introduced 2937 Battle value 648 Point value 20(LRM10) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2954 Battle value 645 Point value 21(LRM15) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2956 Battle value 599 Point value 17(Ammo) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH Introduced 2960 Battle value 675 Point value 20(3054 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, SRCH Introduced 3054 Battle value 641 Point value 16(ERLL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3059 Battle value 660 Point value 16
(LPL) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3061 Battle value 610 Point value 18
"Assault Hunter" Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 3064 Battle value 670 Point value 16(Amphibious) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, FC, IF1, MDS2, SRCH, TOR0*/1/1, TUR(1/1/1, IF1) Introduced 3085 Battle value 639 Point value 16(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF1, REAR0*/-/-, SRCH Introduced 3146 Battle value 939 Point value 28