Hunter Light Support Tank (Ammo)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 2960 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.17M C-bills
- Move
- Armor
- 96 pts

LRM 20
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
675by skill
Point Value
20
Recognition Notes
The Hunter Light Support Tank (Ammo) is a 35-ton tracked combat vehicle fielded as a missile boat, cruising at 54 km/h with a top speed of 86. It keeps the LRM 20 in the front from the base Hunter but drops the Flamer that sat in the rear, leaving the mount as a single-weapon carrier. Armor remains standard plate on the fusion-powered hull. As a field refit it carries no fixed manufacturer, being assembled at various sites rather than a dedicated factory.
Armor & Loadout
HUNTER LIGHT SUPPORT TANK (AMMO)
Missile
Front: 32 front
Right: 24 front
Left: 24 front
Rear: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 3 t ammo in B |
Systems & Manufacturers
(Ammo)
Hunter Light Support Tank
PV20
TP: CVSZ: 1TMM: 0MV: 10"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
9 eras · 11 factions
Hunter Light Support Tank variants (10)
Hunter Light Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, REAR0*/-/-, SRCH Introduced 2937 Battle value 648 Point value 20(LRM10) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2954 Battle value 645 Point value 21(LRM15) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH Introduced 2956 Battle value 599 Point value 17
(Ammo) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH Introduced 2960 Battle value 675 Point value 20
(3054 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, SRCH Introduced 3054 Battle value 641 Point value 16(ERLL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3059 Battle value 660 Point value 16(LPL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH Introduced 3061 Battle value 610 Point value 18"Assault Hunter" Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 3064 Battle value 670 Point value 16(Amphibious) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, FC, IF1, MDS2, SRCH, TOR0*/1/1, TUR(1/1/1, IF1) Introduced 3085 Battle value 639 Point value 16(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF1, REAR0*/-/-, SRCH Introduced 3146 Battle value 939 Point value 28