Hellspawn HSN-7D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Missile Boat
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 8.38M C-bills
- Move
- Armor
- 104 pts
Medium Pulse Laser ×3LRM 10 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
6 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,818 |
| G1 | 2 | 2,464 |
| G2 | 3 | 2,050 |
| G3 | 4 | 1,610 |
| G4 | 5 | 1,220 |
| G5 | 6 | 1,049 |
| G6 | 7 | 939 |
| G7 | 8 | 830 |
| G8 | 8 | 781 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hellspawn HSN-7D is a 45-ton medium built as a missile boat, though its loadout splits between reach and close-in punch. Twin LRM 10 racks sit one to the right arm and one to the left torso, while three Medium Pulse Lasers fill out the right arm, left arm, and right torso. A 270 XL fusion engine drives it to a cruising speed of 65 km/h and a top speed of 97, with a single jump carrying it 180 metres. Endo steel structure and standard armor cover the frame, and a Guardian ECM suite rides in the center torso. General Motors builds the type at its Talcott plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · RA · LA | 3 | |
| Msl | LT · RA | 2 | 24 rds · 2 t |
| electronicsGuardian ECM SuiteIS | CT |