Hellspawn HSN-10SR
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Striker
- Intro
- 3081 Early Republic
- Rules
- Standard
- Cost
- 10.42M C-bills
- Move
- Armor
- 144 pts
ER Medium Laser ×2Light PPC ×2TAG
Technical Readout: TR:J · Record Sheets: RS:3067u
Compare this unit
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,259 |
| G1 | 2 | 2,850 |
| G2 | 3 | 2,370 |
| G3 | 4 | 1,863 |
| G4 | 5 | 1,411 |
| G5 | 6 | 1,213 |
| G6 | 7 | 1,086 |
| G7 | 8 | 959 |
| G8 | 8 | 903 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The HSN-10SR is a 45-ton striker built off the same 270 XL fusion engine and endo steel frame as the HSN-7D, cruising at 65 km/h and topping out near 97. Where the HSN-7D fought as a missile boat with paired LRM 10 racks and three medium pulse lasers, this configuration mounts a Light PPC and an ER Medium Laser in each arm, dropping the missile racks entirely. A TAG unit sits in the right torso alongside a Beagle active probe in the left torso, and a Guardian ECM suite occupies the center torso. Its jump jets carry it 240 metres, farther than the HSN-7D's 180-metre jump. General Motors builds it at Talcott.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | RT | 1 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsGuardian ECM SuiteIS | CT | ||
| electronicsBeagle Active ProbeIS | LT |