Hellspawn HSN-10SR
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Striker
- Intro
- 3081 Early Republic
- Rules
- Standard
- Cost
- 10.42M C-bills
- Move
- Armor
- 144 pts
ER Medium Laser ×2Light PPC ×2TAG
Technical Readout: TR:J · Record Sheets: RS:3067u
Compare this unitBattle Value
1,411by skill
Point Value
39
Recognition Notes
The HSN-10SR is a 45-ton striker built off the same 270 XL fusion engine and endo steel frame as the HSN-7D, cruising at 65 km/h and topping out near 97. Where the HSN-7D fought as a missile boat with paired LRM 10 racks and three medium pulse lasers, this configuration mounts a Light PPC and an ER Medium Laser in each arm, dropping the missile racks entirely. A TAG unit sits in the right torso alongside a Beagle active probe in the left torso, and a Guardian ECM suite occupies the center torso. Its jump jets carry it 240 metres, farther than the HSN-7D's 180-metre jump. General Motors builds it at Talcott.
Armor & Loadout
HELLSPAWN HSN-10SR
EnergySupport
Head: 9 front
Center Torso: 21 front, 6 rear
Right Torso: 17 front, 5 rear
Left Torso: 17 front, 5 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 18 front
Left Leg: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | RT | 1 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsGuardian ECM SuiteIS | CT | ||
| electronicsBeagle Active ProbeIS | LT |
Systems & Manufacturers
HSN-10SR
Hellspawn
PV39
TP: BMSZ: 2TMM: 0MV: 12"/16"j
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special , , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
4 eras · 1 faction
Hellspawn variants (6)
HSN-7D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, LRM1/1/1 Introduced 3062 Battle value 1,220 Point value 31HSN-8E Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1 Introduced 3068 Battle value 1,341 Point value 31HSN-9F Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3068 Battle value 1,118 Point value 29HSN-7D2 (Halperin) Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, REAR1/1/- Introduced 3072 Battle value 1,431 Point value 33HSN-10G Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3076 Battle value 1,188 Point value 31
HSN-10SR current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, JMPS1, PRB, RCN, TAG Introduced 3081 Battle value 1,411 Point value 39