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Hellspawn HSN-10SR

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Tech
Inner Sphere
Mass
45t
Intro
3081 Early Republic
Rules
Standard
Cost
10.42M C-bills
Move
Armor
144 pts

ER Medium Laser ×2Light PPC ×2TAG

Technical Readout: TR:J · Record Sheets: RS:3067u

Compare this unit
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G013,259
G122,850
G232,370
G341,863
G451,411
G561,213
G671,086
G78959
G88903

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The HSN-10SR is a 45-ton striker built off the same 270 XL fusion engine and endo steel frame as the HSN-7D, cruising at 65 km/h and topping out near 97. Where the HSN-7D fought as a missile boat with paired LRM 10 racks and three medium pulse lasers, this configuration mounts a Light PPC and an ER Medium Laser in each arm, dropping the missile racks entirely. A TAG unit sits in the right torso alongside a Beagle active probe in the left torso, and a Guardian ECM suite occupies the center torso. Its jump jets carry it 240 metres, farther than the HSN-7D's 180-metre jump. General Motors builds it at Talcott.

Armor & loadout

Mech rightFrontMech left
HELLSPAWN HSN-10SR
EnergySupport
Weapon / EquipmentLocQtyAmmo
SupTAGRT1
EnrRA · LA2
EnrRA · LA2
electronicsGuardian ECM SuiteISCT
electronicsBeagle Active ProbeISLT