Harasser Missile Platform (LRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Missile Boat
- Intro
- 2821 Early Succession War
- Rules
- Introductory
- Cost
- 528.8K C-bills
- Move
- Armor
- 32 pts
LRM 10
Battle Value
412by skill
Point Value
18

TR:3039 · Record Sheets: RS:3039u
Compare this unit(LRM)
Harasser Missile Platform
PV18
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
10 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 952 |
| G1 | 2 | 832 |
| G2 | 3 | 692 |
| G3 | 4 | 544 |
| G4 | 5 | 412 |
| G5 | 6 | 354 |
| G6 | 7 | 317 |
| G7 | 8 | 280 |
| G8 | 8 | 264 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Harasser Missile Platform (LRM) is a 25-ton hover combat vehicle fielded as a missile boat, cruising at 108 km/h and topping out near 162. Where the base Harasser mounts a pair of SRM 6 launchers in its turret for close-in strike work, this variant strips both out and fits a single LRM 10 in the turret, shifting the design toward stand-off engagement. Mass, movement, and standard armor carry over unchanged from the base model. It is produced as a field refit at various sites rather than at a dedicated factory.
Armor & loadout
HARASSER MISSILE PLATFORM (LRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 3 t ammo in B |
Systems & manufacturers
Harasser Missile Platform variants (13)
Harasser Missile Platform Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 2811 Battle value 413 Point value 22"Leaping Lisa" Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, JMPW1, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2815 Battle value 354 Point value 23
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 2821 Battle value 412 Point value 18
(Flamer) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2851 Battle value 365 Point value 22"Mini-Peggy" Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, RCN, RSD1, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3028 Battle value 351 Point value 24(Speed) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3079 Battle value 509 Point value 23(Fuel Cell) Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, IF1, RFA, SRCH, SRM2/1, TUR(2/2/1, IF1, SRM2/1) Introduced 3081 Battle value 477 Point value 24(iNarc) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, INARC, SRCH, TUR(0*/0*/-, INARC) Introduced 3085 Battle value 375 Point value 15(MML) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(2/1/1, IF1) Introduced 3087 Battle value 427 Point value 20(Thunderbolt) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3089 Battle value 541 Point value 19(Heavy Ferro) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3091 Battle value 519 Point value 23(LFE) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(2/2/-) Introduced 3093 Battle value 765 Point value 27(Marian) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, TAG, TUR(2/2/-, TAG) Introduced 3108 Battle value 487 Point value 23