Harasser Missile Platform (Fuel Cell)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 3081 Early Republic
- Rules
- Experimental
- Cost
- 843K C-bills
- Move
- Armor
- 24 pts

MML 5 ×3
Source: XTR:Most Wanted
Compare this unitBattle Value
477by skill
Point Value
24
Recognition Notes
The Harasser Missile Platform (Fuel Cell) is a 25-ton hover combat vehicle fielded as a striker, cruising at 108 km/h with a top speed near 162. Where the original Harasser mounts a pair of SRM 6 launchers in its turret, this version replaces them with three MML 5 launchers, all three in the same turret. The ICE plant of the base vehicle gives way to a fuel cell engine, and reflective armor now covers the crew in place of standard plate. This variant is produced as a field refit rather than a factory build, assembled at various sites rather than the original's dedicated plants.
Armor & Loadout
HARASSER MISSILE PLATFORM (FUEL CELL)
Missile
Front: 5 front
Right: 5 front
Left: 5 front
Turret: 5 front
Rear: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×3 | 3 | 2 t ammo in B |
Systems & Manufacturers
(Fuel Cell)
Harasser Missile Platform
PV24
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
1 era · 1 faction
Harasser Missile Platform variants (13)
Harasser Missile Platform Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 2811 Battle value 413 Point value 22"Leaping Lisa" Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, JMPW1, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2815 Battle value 354 Point value 23(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 2821 Battle value 412 Point value 18(Flamer) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2851 Battle value 365 Point value 22"Mini-Peggy" Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, RCN, RSD1, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 3028 Battle value 351 Point value 24(Speed) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3079 Battle value 509 Point value 23
(Fuel Cell) current variant Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, IF1, RFA, SRCH, SRM2/1, TUR(2/2/1, IF1, SRM2/1) Introduced 3081 Battle value 477 Point value 24
(iNarc) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, INARC, SRCH, TUR(0*/0*/-, INARC) Introduced 3085 Battle value 375 Point value 15(MML) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(2/1/1, IF1) Introduced 3087 Battle value 427 Point value 20(Thunderbolt) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3089 Battle value 541 Point value 19(Heavy Ferro) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3091 Battle value 519 Point value 23(LFE) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(2/2/-) Introduced 3093 Battle value 765 Point value 27(Marian) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH, TAG, TUR(2/2/-, TAG) Introduced 3108 Battle value 487 Point value 23