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Hammerhands HMH-6E

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Tech
Inner Sphere
Mass
75t
Intro
3077 Jihad
Rules
Standard
Cost
10.56M C-bills
Move
Armor
168 pts

Medium Laser ×2Rotary AC/5 ×2

SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27

Availability by era

5 eras · 2 factions

GunPilotAdj BV
G015,091
G124,452
G233,703
G342,909
G452,204
G561,895
G671,697
G781,499
G881,411

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hammerhands HMH-6E is a 75-ton skirmisher that fights at medium range, a 3077 field rebuild of the 2475 HMH-3D. In place of the AC/10 in each arm it carries a Rotary AC/5, while the medium laser in the left arm and the medium laser in the right arm carry over from the original; the SRM 6 that sat in the right torso is gone. Triple-Strength myomer lets the design push to a boosted cruising speed of 54 km/h under combat heat, matching its 54 km/h top speed, and its jump range extends to 150 metres, up from the original's 90. Ten double heat sinks replace the HMH-3D's 13 single sinks. A C3 slave unit sits in the left torso, and the right torso now carries a Guardian ECM suite along with CASE. Achernar BattleMechs builds the type at New Avalon, with field refits carried out at various other sites.

Armor & loadout

Mech rightFrontMech left
HAMMERHANDS HMH-6E
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalRA · LA2120 rds · 6 t in RT
EnrRA · LA2
electronicsGuardian ECM SuiteISRT
electronicsC3 SlaveISLT

CASE: Right Torso