Hammerhands HMH-4D
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Juggernaut
- Intro
- 2492 Age of War
- Rules
- Introductory
- Cost
- 6.13M C-bills
- Move
- Armor
- 184 pts
Medium Laser ×2PPCAC/10 ×2
Battle Value
1,356by skill
Point Value
33
View on Sarna
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitHMH-4D
Hammerhands
PV33
TP: BMSZ: 3TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,132 |
| G1 | 2 | 2,739 |
| G2 | 3 | 2,278 |
| G3 | 4 | 1,790 |
| G4 | 5 | 1,356 |
| G5 | 6 | 1,166 |
| G6 | 7 | 1,044 |
| G7 | 8 | 922 |
| G8 | 8 | 868 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hammerhands HMH-4D is a 75-ton juggernaut built on the same 225 fusion engine as the 2475 HMH-3D, cruising at 32 km/h and topping out at 54. In place of the SRM 6 in the right torso, this refit carries a PPC, while the twin AC/10s and paired medium lasers in each arm carry over from the earlier model. The conversion drops the jump capability the HMH-3D carried, leaving the 4D a ground-bound design. It is fielded as a field refit, completed at various facilities rather than a single production line.
Armor & loadout
Mech rightFrontMech left
HAMMERHANDS HMH-4D
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Bal | RA · LA | 2 | 40 rds · 4 t in RT, LT |
| Enr | RA · LA | 2 |
Systems & manufacturers
Hammerhands variants (6)
HMH-3D Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2475 Battle value 1,381 Point value 35
HMH-4D current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2492 Battle value 1,356 Point value 33
HMH-3D (Kessem) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 2725 Battle value 1,413 Point value 38HMH-5D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, C3S, JMPS1, MHQ1 Introduced 3071 Battle value 1,496 Point value 37HMH-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, JMPS1, MHQ1, TSM Introduced 3072 Battle value 2,139 Point value 45HMH-6E Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, JMPS1, MHQ1, TSM Introduced 3077 Battle value 2,204 Point value 47