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Hammerhands HMH-6D

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Tech
Inner Sphere
Mass
75t
Intro
3072 Jihad
Rules
Standard
Cost
10.14M C-bills
Move
Armor
168 pts

Medium Laser ×2Rotary AC/5 ×2

Technical Readout: TR:SW · Record Sheets: RS:3075u-AW

Compare this unit
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25

Availability by era

5 eras · 1 faction

GunPilotAdj BV
G014,941
G124,321
G233,594
G342,823
G452,139
G561,840
G671,647
G781,455
G881,369

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hammerhands HMH-6D is a 75-ton skirmisher that fights at medium range, cruising at 32 km/h and topping out at 54, with a jump range of 150 metres. It is a 3072 rebuild of the 2475 HMH-3D, which was built as a juggernaut, and where that original mounted an AC/10 in each arm, the HMH-6D replaces both with a Rotary AC/5; the medium lasers in each arm carry over from the earlier design. The SRM 6 that armed the original's right torso is dropped, leaving the paired arm weapons as its sole armament. Triple-Strength myomer lets the design push its cruising speed to 54 km/h under combat heat, and its 10 double heat sinks replace the original's 13 single sinks. Achernar Battlemechs builds it at New Avalon.

Armor & loadout

Mech rightFrontMech left
HAMMERHANDS HMH-6D
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalRA · LA240 rds · 2 t
EnrRA · LA2
electronicsTargeting ComputerISRT
electronicsC3 SlaveISLT