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Flea FLE-16

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Tech
Inner Sphere
Mass
20t
Role
Scout
Rules
Introductory
Cost
1.58M C-bills
Move
Armor
48 pts

Medium Laser ×2Flamer

Technical Readout: TR:SW · Record Sheets: RS:SW

Compare this unit
SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G011,169
G121,022
G23850
G34668
G45506
G56435
G67390
G78344
G88324

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The FLE-16 is a 20-ton scout, a 3032 rework of the 2501-vintage FLE-4 that trades reach for speed and closer-range firepower. A heavier 180 fusion engine lifts cruising speed from 65 to 97 km/h and top speed from 97 to 151 km/h, making it notably fast for its weight. Where the FLE-4 carried a Small Laser in the left arm and a Large Laser in the right, the FLE-16 mounts a Medium Laser in each arm, and its Flamer sits in the center torso facing forward rather than to the rear. The design keeps its minimal, weapon-pod arms without hands and remains easily serviced; Earthwerks-FWL, Inc. builds it at Asuncion and Bernardo.

Armor & loadout

Mech rightFrontMech left
FLEA FLE-16
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT1
EnrRA · LA2