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Flea "Fire Ant"

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Tech
Inner Sphere
Mass
20t
Role
Scout
Rules
Standard
Move
Armor
40 pts

Flamer ×3Machine Gun ×6

Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I

Compare this unit
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7

Availability by era

1 era · 1 faction

GunPilotAdj BV
G01767
G12671
G23558
G34438
G45332
G56286
G67256
G78226
G88212

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Fire Ant reworks the Flea around close-in brawling, where the 2501 FLE-4 carried a large laser and a pair of small lasers. In place of that laser battery it mounts three machine guns in each arm, and flamers now sit in the left torso, right torso, and head rather than the single rear-facing flamer of the FLE-4. Endo steel structure replaces the base model's standard framing, and a MASC unit in the center torso lets it sprint to 130 km/h on top of its 65 km/h cruise and 97 km/h top speed. The minimal, weapon-pod arms without hands carry over from the original, and Earthwerks Ltd. builds the type at Victoria.

Armor & loadout

Mech rightFrontMech left
FLEA "FIRE ANT"
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD · RT · LT3
BalRA ×3 · LA ×36100 rds · 0.5 t in CT
mobilityMASCISCT