Flea "Fire Ant"
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Move
- Armor
- 40 pts
Flamer ×3Machine Gun ×6
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitBattle Value
332by skill
Point Value
15
Recognition Notes
The Fire Ant reworks the Flea around close-in brawling, where the 2501 FLE-4 carried a large laser and a pair of small lasers. In place of that laser battery it mounts three machine guns in each arm, and flamers now sit in the left torso, right torso, and head rather than the single rear-facing flamer of the FLE-4. Endo steel structure replaces the base model's standard framing, and a MASC unit in the center torso lets it sprint to 130 km/h on top of its 65 km/h cruise and 97 km/h top speed. The minimal, weapon-pod arms without hands carry over from the original, and Earthwerks Ltd. builds the type at Victoria.
Armor & Loadout
FLEA "FIRE ANT"
EnergyBallistic
Head: 5 front
Center Torso: 7 front, 2 rear
Right Torso: 4 front, 2 rear
Left Torso: 4 front, 2 rear
Right Arm: 3 front
Left Arm: 3 front
Right Leg: 4 front
Left Leg: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RA ×3 · LA ×3 | 6 | 100 rds · 0.5 t in CT |
| mobilityMASCIS | CT |
Systems & Manufacturers
"Fire Ant"
Flea
PV15
TP: BMSZ: 1TMM: 0MV: 16"
ROLE: Scout
Damage
S (+0)
2
M (+2)
0
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
1 era · 1 faction
Flea variants (9)
FLE-4 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, REAR0*/-/- Introduced 2501 Battle value 432 Point value 12FLE-14 Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ENE, JMPW2 Introduced 2519 Battle value 270 Point value 14FLE-15 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities REAR1/-/- Introduced 2523 Battle value 430 Point value 14FLE-16 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3032 Battle value 506 Point value 19FLE-17 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REAR1/-/- Introduced 3049 Battle value 510 Point value 23
"Fire Ant" current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities HT1/-/- Introduced 3063 Battle value 332 Point value 15
FLE-19 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3068 Battle value 381 Point value 15FLE-20 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, STL Introduced 3071 Battle value 791 Point value 24FLE-21 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, STL Introduced 3139 Battle value 823 Point value 29