Condor Heavy Hover Tank (Laser Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3130 Late Republic
- Rules
- Standard
- Cost
- 5.71M C-bills
- Move
- Armor
- 143 pts
Medium Re-engineered Laser ×3
Battle Value
803by skill
Point Value
32
Recognition Notes
The Condor Heavy Hover Tank (Laser Upgrade) is a 50-ton hover combat vehicle fielded as a striker, cruising at 86 km/h with a top speed near 130. It strips out the base model's Autocannon/5, twin Medium Lasers, and front-facing Machine Gun in favor of three Medium Re-engineered Lasers packed into the turret. The hull moves to an XL engine in place of the original ICE plant, and Ferro-Fibrous armor replaces the Standard plate of the base version. Jalastar Aerospace builds the type at Panpour.
Armor & Loadout
CONDOR HEAVY HOVER TANK (LASER UPGRADE)
Energy
Front: 36 front
Right: 28 front
Left: 28 front
Turret: 28 front
Rear: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T ×3 | 3 |
Systems & Manufacturers
(Laser Upgrade)
Condor Heavy Hover Tank
PV32
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
3 eras · 1 faction
Condor Heavy Hover Tank variants (11)
Condor Heavy Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/1) Introduced 2564 Battle value 653 Point value 27(Liao) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(2/2/-) Introduced 2878 Battle value 765 Point value 32(Davion) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/0*) Introduced 2952 Battle value 592 Point value 23(Fission) Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/2/-) Introduced 3014 Battle value 721 Point value 33(Flamer) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, REAR0*/-/-, SRCH, TUR(2/2/-) Introduced 3025 Battle value 715 Point value 33(Fusion) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, SRCH, TUR(3/3/-, AC1/1/-) Introduced 3040 Battle value 939 Point value 34(Laser) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3061 Battle value 977 Point value 34C Role Striker Tech base Clan Rules Standard Alpha Strike abilities AC1/1/-, CASE, EE, SRCH, TUR(3/3/-) Introduced 3082 Battle value 804 Point value 32(Ultra) Role Striker Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, FC, RFA, SRCH, TAG, TUR(3/3/2, TAG) Introduced 3113 Battle value 1,252 Point value 35
(Laser Upgrade) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REL, SRCH, TUR(2/2/-, REL) Introduced 3130 Battle value 803 Point value 32
(LAC) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, REL, SRCH, TUR(2/2/-, REL) Introduced 3140 Battle value 960 Point value 33