Condor Heavy Hover Tank (Flamer)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 1.25M C-bills
- Move
- Armor
- 136 pts
Medium Laser ×3Flamer (Vehicle) ×2Machine Gun ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
715by skill
Point Value
33
Recognition Notes
The Condor Heavy Hover Tank (Flamer) is a 50-ton hover combat vehicle fielded as a striker, cruising at 86 km/h and reaching a top speed of 130. Where the base model mounts a machine gun in front, an Autocannon/5 in the turret, and two medium lasers in the turret, this field refit strips out the autocannon and adds a third medium laser and a second machine gun to the turret, and places a Flamer (Vehicle) in front and another Flamer (Vehicle) in the rear. The crew still fights from behind standard armor. It is assembled as a field refit at various sites rather than by a dedicated manufacturer.
Armor & Loadout
CONDOR HEAVY HOVER TANK (FLAMER)
EnergyBallistic
Front: 40 front
Right: 25 front
Left: 25 front
Turret: 25 front
Rear: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | 1 t ammo in B |
| Enr | T ×3 | 3 | |
| Bal | T ×2 | 2 | 1 t ammo in B |
| Enrrear | RE | 1 |
Systems & Manufacturers
(Flamer)
Condor Heavy Hover Tank
PV33
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
5 eras · 6 factions
Condor Heavy Hover Tank variants (11)
Condor Heavy Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/1) Introduced 2564 Battle value 653 Point value 27(Liao) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(2/2/-) Introduced 2878 Battle value 765 Point value 32(Davion) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/0*) Introduced 2952 Battle value 592 Point value 23(Fission) Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/2/-) Introduced 3014 Battle value 721 Point value 33
(Flamer) current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, REAR0*/-/-, SRCH, TUR(2/2/-) Introduced 3025 Battle value 715 Point value 33
(Fusion) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, SRCH, TUR(3/3/-, AC1/1/-) Introduced 3040 Battle value 939 Point value 34(Laser) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3061 Battle value 977 Point value 34C Role Striker Tech base Clan Rules Standard Alpha Strike abilities AC1/1/-, CASE, EE, SRCH, TUR(3/3/-) Introduced 3082 Battle value 804 Point value 32(Ultra) Role Striker Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, FC, RFA, SRCH, TAG, TUR(3/3/2, TAG) Introduced 3113 Battle value 1,252 Point value 35(Laser Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REL, SRCH, TUR(2/2/-, REL) Introduced 3130 Battle value 803 Point value 32(LAC) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, REL, SRCH, TUR(2/2/-, REL) Introduced 3140 Battle value 960 Point value 33