Condor Heavy Hover Tank (Fission)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3014 Late Succession War (LosTech)
- Rules
- Experimental
- Cost
- 2.49M C-bills
- Move
- Armor
- 136 pts
Medium Laser ×3Flamer (Vehicle) ×2Machine Gun ×2
Battle Value
721by skill
Point Value
33
(Fission)
Condor Heavy Hover Tank
PV33
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,666 |
| G1 | 2 | 1,456 |
| G2 | 3 | 1,211 |
| G3 | 4 | 952 |
| G4 | 5 | 721 |
| G5 | 6 | 620 |
| G6 | 7 | 555 |
| G7 | 8 | 490 |
| G8 | 8 | 461 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Condor Heavy Hover Tank (Fission) is a 50-ton hover combat vehicle fielded as a striker, and it swaps the original Condor's ICE plant for a Fission engine. The turret drops the autocannon/5 and mounts a third medium laser next to the two already there. The original's single front machine gun is replaced by two, one on the right side of the hull and one on the left, and a vehicle flamer sits beside each. It cruises at 86 km/h with a top speed of 130 behind standard armor. Field Refit builds the type at Various.
Armor & loadout
CONDOR HEAVY HOVER TANK (FISSION)
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | R · L | 2 | 2 t ammo in B |
| Bal | R · L | 2 | 0.5 t ammo in B |
| Enr | T ×3 | 3 | |
| otherSponson Turret | R · L |
Systems & manufacturers
Condor Heavy Hover Tank variants (11)
Condor Heavy Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/1) Introduced 2564 Battle value 653 Point value 27(Liao) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(2/2/-) Introduced 2878 Battle value 765 Point value 32(Davion) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/0*) Introduced 2952 Battle value 592 Point value 23
(Fission) current variant Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/2/-) Introduced 3014 Battle value 721 Point value 33
(Flamer) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, REAR0*/-/-, SRCH, TUR(2/2/-) Introduced 3025 Battle value 715 Point value 33(Fusion) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, SRCH, TUR(3/3/-, AC1/1/-) Introduced 3040 Battle value 939 Point value 34(Laser) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3061 Battle value 977 Point value 34C Role Striker Tech base Clan Rules Standard Alpha Strike abilities AC1/1/-, CASE, EE, SRCH, TUR(3/3/-) Introduced 3082 Battle value 804 Point value 32(Ultra) Role Striker Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, FC, RFA, SRCH, TAG, TUR(3/3/2, TAG) Introduced 3113 Battle value 1,252 Point value 35(Laser Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REL, SRCH, TUR(2/2/-, REL) Introduced 3130 Battle value 803 Point value 32(LAC) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, REL, SRCH, TUR(2/2/-, REL) Introduced 3140 Battle value 960 Point value 33