Condor Heavy Hover Tank (Davion)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Scout
- Intro
- 2952 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.13M C-bills
- Move
- Armor
- 128 pts
Autocannon/2 ×2Machine Gun ×2
Battle Value
592by skill
Point Value
23
View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(Davion)
Condor Heavy Hover Tank
PV23
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
0*
L (+4)
0*
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
9 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,368 |
| G1 | 2 | 1,196 |
| G2 | 3 | 995 |
| G3 | 4 | 781 |
| G4 | 5 | 592 |
| G5 | 6 | 509 |
| G6 | 7 | 456 |
| G7 | 8 | 403 |
| G8 | 8 | 379 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Condor Heavy Hover Tank (Davion) is a 50-ton hover combat vehicle refitted as a scout, cruising at 86 km/h and reaching 130. Where the original mounts a single machine gun on the hull front, this variant carries two, and its turret trades the Autocannon/5 and paired medium lasers for a pair of Autocannon/2s. The hull and turret arrangement otherwise carries over, with standard armor unchanged in type. It is a field refit, produced at various sites rather than a dedicated factory.
Armor & loadout
CONDOR HEAVY HOVER TANK (DAVION)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
| Bal | T ×2 | 2 | 2 t ammo in B |
Systems & manufacturers
Condor Heavy Hover Tank variants (11)
Condor Heavy Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/1) Introduced 2564 Battle value 653 Point value 27(Liao) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(2/2/-) Introduced 2878 Battle value 765 Point value 32
(Davion) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/0*/0*) Introduced 2952 Battle value 592 Point value 23
(Fission) Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/2/-) Introduced 3014 Battle value 721 Point value 33(Flamer) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, REAR0*/-/-, SRCH, TUR(2/2/-) Introduced 3025 Battle value 715 Point value 33(Fusion) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, SRCH, TUR(3/3/-, AC1/1/-) Introduced 3040 Battle value 939 Point value 34(Laser) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3061 Battle value 977 Point value 34C Role Striker Tech base Clan Rules Standard Alpha Strike abilities AC1/1/-, CASE, EE, SRCH, TUR(3/3/-) Introduced 3082 Battle value 804 Point value 32(Ultra) Role Striker Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, FC, RFA, SRCH, TAG, TUR(3/3/2, TAG) Introduced 3113 Battle value 1,252 Point value 35(Laser Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REL, SRCH, TUR(2/2/-, REL) Introduced 3130 Battle value 803 Point value 32(LAC) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, REL, SRCH, TUR(2/2/-, REL) Introduced 3140 Battle value 960 Point value 33