Black Knight BL-6-RR
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 75t
- Role
- Brawler
- Intro
- 3057 Clan Invasion
- Rules
- Experimental
- Cost
- 7.6M C-bills
- Move
- Armor
- 208 pts
ER Medium Laser ×4Large Laser ×2ER PPCSmall Laser
Technical Readout: R&R · Record Sheets: RS:3050Uu-C
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,514 |
| G1 | 2 | 3,947 |
| G2 | 3 | 3,283 |
| G3 | 4 | 2,579 |
| G4 | 5 | 1,954 |
| G5 | 6 | 1,680 |
| G6 | 7 | 1,505 |
| G7 | 8 | 1,329 |
| G8 | 8 | 1,251 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The BL-6-RR is a 75-ton brawler that rebuilds the 2578 BL-6-KNT with mixed Inner Sphere and Clan technology, cruising at 43 km/h and topping out near 65. The PPC in the right arm becomes an ER PPC, and the four Medium Lasers in the arms and torsos are replaced with ER Medium Lasers in the same locations, while the Large Laser in each torso and the Small Laser in the head carry over unchanged. Heat sink count rises from 20 to 21 single sinks, and the Beagle active probe in the center torso is retained from the original. It remains a command 'Mech, and as a field refit it is assembled at various sites rather than a single dedicated plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | RT · LT | 2 | |
| Enr | RT · LT · RA · LA | 4 | |
| Enr | RA | 1 | |
| electronicsBeagle Active ProbeIS | CT |