Behemoth Heavy Tank (Refit)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 208 pts

Machine Gun ×4LB 10-X AC ×2LRM 5 ×4SRM 2 ×4SRM 6 ×2
Source: RG31
Compare this unitBattle Value
1,246by skill
Point Value
38
Recognition Notes
The Behemoth Heavy Tank (Refit) is a 100-ton tracked combat vehicle built as a juggernaut, cruising at 22 km/h and topping out at 32, sluggish even by assault-tank standards. Four LRM 5 launchers, two Machine Guns, and two SRM 2 launchers all face front on the hull, with a further SRM 2 and Machine Gun on the right side and the same pairing on the left. The turret carries two LB 10-X AC autocannons and two SRM 6 launchers, and CASE is fitted in the hull. Armor is of standard type. Aldis Industries builds the type at Betelgeuse, with other sites also turning it out.
Armor & Loadout
BEHEMOTH HEAVY TANK (REFIT)
BallisticMissile
Front: 46 front
Right: 38 front
Left: 38 front
Turret: 46 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×4 | 4 | 2 t ammo in B |
| Bal | F ×2 · R · L | 4 | 0.5 t ammo in B |
| MslSRM 2 | F ×2 · R · L | 4 | 1 t ammo in B |
| BalLB 10-X AC | T ×2 | 2 | 4 t ammo in B |
| MslSRM 6 | T ×2 | 2 | 2 t ammo in B |
CASE: Body
Systems & Manufacturers
(Refit)
Behemoth Heavy Tank
PV38
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
6
M (+2)
5
L (+4)
3
Heat not tracked

Special , EE, , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
7 eras · 6 factions
Behemoth Heavy Tank variants (8)
(Armor) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,406 Point value 44Behemoth Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,173 Point value 39(Flamer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, HT2/-/-, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2981 Battle value 1,130 Point value 39
(Refit) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, FLK1/1/1, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/2, FLK1/1/1, SRM2/2) Introduced 3060 Battle value 1,246 Point value 38
(Kurita) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/3) Introduced 3062 Battle value 1,336 Point value 44(Davion) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(5/5/3) Introduced 3087 Battle value 1,662 Point value 45(Liao) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, IF2, LRM0/2/2, SRCH, SRM5/2, TUR(3/3/2, IF1) Introduced 3138 Battle value 1,324 Point value 41(Kurita Upgrade) Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASE, SRCH, TUR(7/7/4) Introduced 3140 Battle value 1,789 Point value 48