Behemoth Heavy Tank (Kurita Upgrade)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3140 Dark Age
- Rules
- Advanced
- Move
- Armor
- 204 pts

ER Medium Laser ×2Ultra AC/10 ×2Streak SRM 6 ×3
Source: RG31
Compare this unitBattle Value
1,789by skill
Point Value
48
Recognition Notes
The Behemoth Heavy Tank (Kurita Upgrade) is a 100-ton tracked combat vehicle built for the close-in fight as a juggernaut. Its turret carries two Ultra AC/10s and three Streak SRM 6 launchers, while a pair of ER medium lasers face front on the hull. Ballistic-Reinforced armor covers the crew, and the hull houses CASE and an Inner Sphere targeting computer. It is a sluggish machine for its bulk, cruising at 22 km/h and topping out near 32. New Samarkand Metals builds it at New Samarkand.
Armor & Loadout
BEHEMOTH HEAVY TANK (KURITA UPGRADE)
EnergyBallisticMissile
Front: 45 front
Right: 38 front
Left: 38 front
Turret: 45 front
Rear: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T ×2 | 2 | 5 t ammo in B |
| MslStreak SRM 6 | T ×3 | 3 | 2 t ammo in B |
| electronicsTargeting ComputerIS | B |
CASE: Body
Systems & Manufacturers
(Kurita Upgrade)
Behemoth Heavy Tank
PV48
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
8
M (+2)
8
L (+4)
4
Heat not tracked

Special BRA, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
2 eras · 7 factions
Behemoth Heavy Tank variants (8)
(Armor) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,406 Point value 44Behemoth Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,173 Point value 39(Flamer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, HT2/-/-, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2981 Battle value 1,130 Point value 39(Refit) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, FLK1/1/1, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/2, FLK1/1/1, SRM2/2) Introduced 3060 Battle value 1,246 Point value 38(Kurita) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/3) Introduced 3062 Battle value 1,336 Point value 44(Davion) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(5/5/3) Introduced 3087 Battle value 1,662 Point value 45(Liao) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, IF2, LRM0/2/2, SRCH, SRM5/2, TUR(3/3/2, IF1) Introduced 3138 Battle value 1,324 Point value 41
(Kurita Upgrade) current variant Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASE, SRCH, TUR(7/7/4) Introduced 3140 Battle value 1,789 Point value 48