Behemoth Heavy Tank (Kurita)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 6.44M C-bills
- Move
- Armor
- 208 pts

Ultra AC/10 ×2LRM 5 ×2MRM 10 ×2SRM 6 ×2
Source: RG31
Compare this unitBattle Value
1,336by skill
Point Value
44
Recognition Notes
The Behemoth Heavy Tank (Kurita) is a 100-ton tracked combat vehicle built as a juggernaut, cruising at 22 km/h with a top speed of 32, slow even for its class. The turret carries a pair of Ultra AC/10s, a pair of SRM 6 launchers, and a pair of MRM 10 launchers, all tied to an Artemis IV FCS. A pair of LRM 5 launchers faces front on the hull, guided by its own Artemis IV FCS. The crew rides behind standard armor. New Samarkand Metals builds the type at New Samarkand.
Armor & Loadout
BEHEMOTH HEAVY TANK (KURITA)
BallisticMissile
Front: 46 front
Right: 38 front
Left: 38 front
Turret: 46 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
| Bal | T ×2 | 2 | 4 t ammo in B |
| MslSRM 6 | T ×2 | 2 | 2 t ammo in B |
| Msl | T ×2 | 2 | 2 t ammo in B |
| electronicsArtemis IV FCSIS | F · T |
Systems & Manufacturers
(Kurita)
Behemoth Heavy Tank
PV44
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
7
L (+4)
4
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Behemoth Heavy Tank variants (8)
(Armor) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,406 Point value 44Behemoth Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,173 Point value 39(Flamer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, HT2/-/-, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2981 Battle value 1,130 Point value 39(Refit) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, FLK1/1/1, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/2, FLK1/1/1, SRM2/2) Introduced 3060 Battle value 1,246 Point value 38
(Kurita) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/3) Introduced 3062 Battle value 1,336 Point value 44
(Davion) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(5/5/3) Introduced 3087 Battle value 1,662 Point value 45(Liao) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, IF2, LRM0/2/2, SRCH, SRM5/2, TUR(3/3/2, IF1) Introduced 3138 Battle value 1,324 Point value 41(Kurita Upgrade) Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASE, SRCH, TUR(7/7/4) Introduced 3140 Battle value 1,789 Point value 48