Behemoth Heavy Tank (Davion)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3087 Early Republic
- Rules
- Standard
- Move
- Armor
- 218 pts

ER Medium Laser ×2Gauss Rifle ×2Magshot ×2SRM 2 ×4Streak SRM 6 ×2
Source: RG31
Compare this unitBattle Value
1,662by skill
Point Value
45
Recognition Notes
The Behemoth Heavy Tank (Davion) is a 100-ton tracked combat vehicle fielded as a juggernaut, cruising at 22 km/h and topping out at 32, slow even for its class. The turret carries a pair of Gauss rifles and twin Streak SRM 6 launchers. The front mounts two ER medium lasers and two SRM 2 racks, with an additional SRM 2 and Magshot on the right side and the same pairing repeated on the left side. CASE is fitted in the hull, and the crew rides behind Heavy Ferro-Fibrous armor. General Motors builds the type at Salem.
Armor & Loadout
BEHEMOTH HEAVY TANK (DAVION)
EnergyBallisticMissile
Front: 48 front
Right: 40 front
Left: 40 front
Turret: 48 front
Rear: 42 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| MslSRM 2 | F ×2 · R · L | 4 | 2 t ammo in B |
| Bal | R · L | 2 | 1 t ammo in B |
| Bal | T ×2 | 2 | 5 t ammo in B |
| MslStreak SRM 6 | T ×2 | 2 | 1 t ammo in B |
| otherRL 10 | F | ||
| otherSponson Turret | B |
CASE: Body
Systems & Manufacturers
(Davion)
Behemoth Heavy Tank
PV45
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
8
L (+4)
4
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
4 eras · 5 factions
Behemoth Heavy Tank variants (8)
(Armor) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,406 Point value 44Behemoth Heavy Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,173 Point value 39(Flamer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, HT2/-/-, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2981 Battle value 1,130 Point value 39(Refit) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, FLK1/1/1, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/2, FLK1/1/1, SRM2/2) Introduced 3060 Battle value 1,246 Point value 38(Kurita) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/3) Introduced 3062 Battle value 1,336 Point value 44
(Davion) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(5/5/3) Introduced 3087 Battle value 1,662 Point value 45
(Liao) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, IF2, LRM0/2/2, SRCH, SRM5/2, TUR(3/3/2, IF1) Introduced 3138 Battle value 1,324 Point value 41(Kurita Upgrade) Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASE, SRCH, TUR(7/7/4) Introduced 3140 Battle value 1,789 Point value 48