Behemoth Heavy Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 2952 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 3.04M C-bills
- Move
- Armor
- 208 pts
Machine Gun ×4Autocannon/10 ×2LRM 5 ×4SRM 2 ×4SRM 6 ×2
Battle Value
1,173by skill
Point Value
39

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitBehemoth Heavy Tank
PV39
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
6
M (+2)
6
L (+4)
2
Heat not tracked

Special , EE, , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
9 eras · 37 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,710 |
| G1 | 2 | 2,369 |
| G2 | 3 | 1,971 |
| G3 | 4 | 1,548 |
| G4 | 5 | 1,173 |
| G5 | 6 | 1,009 |
| G6 | 7 | 903 |
| G7 | 8 | 798 |
| G8 | 8 | 751 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Behemoth Heavy Tank is a 100-ton tracked combat vehicle built as a juggernaut, cruising at 22 km/h and topping out at 32, sluggish even for its bulk. The hull front carries four LRM 5 launchers, two machine guns, and two SRM 2 launchers, while a single machine gun and SRM 2 sit on the right side and again on the left side. The turret houses two SRM 6 launchers alongside two Autocannons/10 guns, and the crew works behind standard armor. Aldis Industries builds the type at Betelgeuse.
Armor & loadout
BEHEMOTH HEAVY TANK
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×4 | 4 | 2 t ammo in B |
| Bal | F ×2 · R · L | 4 | 1 t ammo in B |
| MslSRM 2 | F ×2 · R · L | 4 | 1 t ammo in B |
| MslSRM 6 | T ×2 | 2 | 2 t ammo in B |
| Bal | T ×2 | 2 | 2 t ammo in B |
Systems & manufacturers
Behemoth Heavy Tank variants (8)
(Armor) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,406 Point value 44
Behemoth Heavy Tank current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2952 Battle value 1,173 Point value 39
(Flamer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, HT2/-/-, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(4/4/-, SRM2/2, AC2/2/-) Introduced 2981 Battle value 1,130 Point value 39(Refit) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, FLK1/1/1, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/2, FLK1/1/1, SRM2/2) Introduced 3060 Battle value 1,246 Point value 38(Kurita) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/3) Introduced 3062 Battle value 1,336 Point value 44(Davion) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(5/5/3) Introduced 3087 Battle value 1,662 Point value 45(Liao) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, IF2, LRM0/2/2, SRCH, SRM5/2, TUR(3/3/2, IF1) Introduced 3138 Battle value 1,324 Point value 41(Kurita Upgrade) Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASE, SRCH, TUR(7/7/4) Introduced 3140 Battle value 1,789 Point value 48