Armored Personnel Carrier (Wheeled LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Missile Boat
- Intro
- 2500 Age of War
- Rules
- Introductory
- Cost
- 112K C-bills
- Move
- Armor
- 40 pts

LRM 5
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
194by skill
Point Value
8
Recognition Notes
The Armored Personnel Carrier (Wheeled LRM) is a 10-ton wheeled combat vehicle built as a missile boat fighting at long range. An LRM 5 sits at the front, the vehicle's only weapon, and the crew rides behind standard armor. It cruises at 65 km/h and can push to 97, brisk for a vehicle of its size. Joint Equipment Systems builds the type at Alshain.
Armor & Loadout
ARMORED PERSONNEL CARRIER (WHEELED LRM)
Missile
Front: 12 front
Right: 10 front
Left: 10 front
Rear: 8 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
Systems & Manufacturers
(Wheeled LRM)
Armored Personnel Carrier
PV8
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0*
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 16Skill 1 14Skill 2 12Skill 3 10Skill 4 8Skill 5 7Skill 6 6Skill 7 5Skill 8 4
Availability by era
11 eras · 13 factions
Armored Personnel Carrier variants (16)
(Hover Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 41 Point value 5(Tracked Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 61 Point value 3(Wheeled Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 193 Point value 12(Hover MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 131 Point value 11(Hover) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 102 Point value 10(Tracked LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 208 Point value 8(Tracked MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 168 Point value 7(Tracked) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 142 Point value 6
(Wheeled LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 194 Point value 8
(Wheeled MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/0*/-) Introduced 2500 Battle value 176 Point value 9(Wheeled) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 157 Point value 8(Hover Sensors) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, IT1, RCN, RSD1, SRCH Introduced 2620 Battle value 78 Point value 10