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Armored Personnel Carrier (Tracked Primitive)

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Tech
Inner Sphere
Mass
10t
Role
Scout
Intro
2390 Age of War
Rules
Standard
Cost
48.9K C-bills
Move
Armor
24 pts

Machine Gun ×2

Armored Personnel Carrier (Tracked Primitive) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 7Skill 1 6Skill 2 5Skill 3 4Skill 4 3Skill 5 2Skill 6 1Skill 7 1Skill 8 1
GunPilotAdj BV
G01141
G12123
G23102
G3481
G4561
G5652
G6747
G7841
G8839

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

ARMORED PERSONNEL CARRIER (TRACKED PRIMITIVE)
Ballistic
Weapon / EquipmentLocQtyAmmo
BalT ×220.5 t ammo in B
otherBasic Fire ControlB

Armored Personnel Carrier variants (16)

(Hover Primitive) Introduced 2390 Battle value 41 Point value 5
(Tracked Primitive) current variant Introduced 2390 Battle value 61 Point value 3
(Wheeled Primitive) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Introduced 2500 Battle value 193 Point value 12(Hover MG) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Introduced 2500 Battle value 131 Point value 11(Hover) Introduced 2500 Battle value 102 Point value 10(Tracked LRM) Introduced 2500 Battle value 208 Point value 8(Tracked MG) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Introduced 2500 Battle value 168 Point value 7(Tracked) Introduced 2500 Battle value 142 Point value 6(Wheeled LRM) Introduced 2500 Battle value 194 Point value 8(Wheeled MG) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Introduced 2500 Battle value 176 Point value 9(Wheeled) Introduced 2500 Battle value 157 Point value 8(Hover Sensors) Introduced 2620 Battle value 78 Point value 10
All 16 Armored Personnel Carrier variants