Armored Personnel Carrier (Tracked Primitive)
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Scout
- Intro
- 2390 Age of War
- Rules
- Standard
- Cost
- 48.9K C-bills
- Move
- Armor
- 24 pts

Machine Gun ×2
Battle Value
61by skill
Point Value
3
Armor & Loadout
ARMORED PERSONNEL CARRIER (TRACKED PRIMITIVE)
Ballistic
Front: 5 front
Right: 5 front
Left: 5 front
Turret: 5 front
Rear: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 0.5 t ammo in B |
| otherBasic Fire Control | B |
Systems & Manufacturers
(Tracked Primitive)
Armored Personnel Carrier
PV3
TP: SVSZ: 2TMM: 0MV: 6"t
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special , EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 7Skill 1 6Skill 2 5Skill 3 4Skill 4 3Skill 5 2Skill 6 1Skill 7 1Skill 8 1
Availability by era
No recorded availability.
Armored Personnel Carrier variants (16)
(Hover Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 41 Point value 5
(Tracked Primitive) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 61 Point value 3
(Wheeled Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 193 Point value 12(Hover MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 131 Point value 11(Hover) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 102 Point value 10(Tracked LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 208 Point value 8(Tracked MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 168 Point value 7(Tracked) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 142 Point value 6(Wheeled LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 194 Point value 8(Wheeled MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/0*/-) Introduced 2500 Battle value 176 Point value 9(Wheeled) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 157 Point value 8(Hover Sensors) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, IT1, RCN, RSD1, SRCH Introduced 2620 Battle value 78 Point value 10