Armored Personnel Carrier (Hover Primitive)
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Scout
- Intro
- 2390 Age of War
- Rules
- Standard
- Cost
- 49.7K C-bills
- Move
- Armor
- 14 pts

Machine Gun
Battle Value
41by skill
Point Value
5
Recognition Notes
The Armored Personnel Carrier (Hover Primitive) is a 10-ton hover support vehicle built for scouting, cruising at 76 km/h and reaching a top speed of 119. A Machine Gun sits in its turret, and the crew compartment carries a 1-ton infantry compartment behind BAR 5 Armor. Maxim Transport Industries builds the type at Al Na'ir.
Armor & Loadout
ARMORED PERSONNEL CARRIER (HOVER PRIMITIVE)
Ballistic
Front: 4 front
Right: 3 front
Left: 3 front
Turret: 2 front
Rear: 2 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 0.5 t ammo in B |
| otherBasic Fire Control | B |
Systems & Manufacturers
(Hover Primitive)
Armored Personnel Carrier
PV5
TP: SVSZ: 2TMM: 0MV: 14"h
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special , EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 9Skill 1 8Skill 2 7Skill 3 6Skill 4 5Skill 5 4Skill 6 3Skill 7 2Skill 8 1
Availability by era
No recorded availability.
Armored Personnel Carrier variants (16)
(Hover Primitive) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 41 Point value 5
(Tracked Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 61 Point value 3(Wheeled Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 193 Point value 12(Hover MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 131 Point value 11(Hover) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 102 Point value 10(Tracked LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 208 Point value 8(Tracked MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 168 Point value 7(Tracked) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 142 Point value 6(Wheeled LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 194 Point value 8(Wheeled MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/0*/-) Introduced 2500 Battle value 176 Point value 9(Wheeled) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 157 Point value 8(Hover Sensors) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, IT1, RCN, RSD1, SRCH Introduced 2620 Battle value 78 Point value 10