Armored Personnel Carrier (Hover)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Scout
- Intro
- 2500 Age of War
- Rules
- Introductory
- Cost
- 87.6K C-bills
- Move
- Armor
- 24 pts

Machine Gun ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
102by skill
Point Value
10
Recognition Notes
The Armored Personnel Carrier (Hover) is a 10-ton hover combat vehicle built as a scout, cruising at 108 km/h and topping out near 162, quick for its size. Its turret carries two Machine Guns, and the hull holds a 1-ton infantry compartment. The crew rides behind standard armor, plated over an ICE engine. Scarborough Manufacturers builds the type at Al Na'ir.
Armor & Loadout
ARMORED PERSONNEL CARRIER (HOVER)
Ballistic
Front: 5 front
Right: 5 front
Left: 5 front
Turret: 5 front
Rear: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 0.5 t ammo in B |
Systems & Manufacturers
(Hover)
Armored Personnel Carrier
PV10
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
11 eras · 13 factions
Armored Personnel Carrier variants (16)
(Hover Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 41 Point value 5(Tracked Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 61 Point value 3(Wheeled Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 193 Point value 12(Hover MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 131 Point value 11
(Hover) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 102 Point value 10
(Tracked LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 208 Point value 8(Tracked MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 168 Point value 7(Tracked) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 142 Point value 6(Wheeled LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 194 Point value 8(Wheeled MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/0*/-) Introduced 2500 Battle value 176 Point value 9(Wheeled) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 157 Point value 8(Hover Sensors) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, IT1, RCN, RSD1, SRCH Introduced 2620 Battle value 78 Point value 10