Armored Personnel Carrier (Hover Sensors)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Scout
- Intro
- 2620 Star League
- Rules
- Advanced
- Cost
- 133.2K C-bills
- Move
- Armor
- 24 pts

TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
78by skill
Point Value
10
Recognition Notes
The Armored Personnel Carrier (Hover Sensors) is a 10-ton hover combat vehicle built for scouting, cruising at 108 km/h and reaching a top speed of 162, fast for its weight. Its turret carries no armament; the hull instead houses a remote sensor dispenser. The crew compartment carries a 1-ton infantry compartment, and the vehicle rides behind standard armor. It is produced as a field refit at various factories.
Armor & Loadout
ARMORED PERSONNEL CARRIER (HOVER SENSORS)
Front: 5 front
Right: 5 front
Left: 5 front
Turret: 5 front
Rear: 4 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| electronicsRemote Sensor DispenserIS | B |
Systems & Manufacturers
(Hover Sensors)
Armored Personnel Carrier
PV10
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Scout
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special EE, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
11 eras · 7 factions
Armored Personnel Carrier variants (16)
(Hover Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 41 Point value 5(Tracked Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 61 Point value 3(Wheeled Primitive) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, EE, IT1, TUR(0*/-/-) Introduced 2390 Battle value 57 Point value 4(Hover LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 193 Point value 12(Hover MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 114 Point value 11(Hover SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 131 Point value 11(Hover) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 102 Point value 10(Tracked LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 208 Point value 8(Tracked MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 157 Point value 6(Tracked SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH Introduced 2500 Battle value 168 Point value 7(Tracked) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 142 Point value 6(Wheeled LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH Introduced 2500 Battle value 194 Point value 8(Wheeled MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/-/-) Introduced 2500 Battle value 172 Point value 8(Wheeled SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/0*/-) Introduced 2500 Battle value 176 Point value 9(Wheeled) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT1, SRCH, TUR(0*/-/-) Introduced 2500 Battle value 157 Point value 8
(Hover Sensors) current variant Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, IT1, RCN, RSD1, SRCH Introduced 2620 Battle value 78 Point value 10